Changelog v0.2


Here is a list of changes that came with version 0.2

Major Changes

  • Added a first dungeon for players to fight through in time trial mode
    • The player travels through a forest dungeon, defeating enemies room by room
    • 9 random rooms get selected out of a pool of 20ish
    • Final showdown in a small forest arena
    • Compete for best times
  • Recreated the whole visuals of the game
    • exchanged all environment art
    • recreated the hub and the testing grounds
    • changed the player to be female
    • added floating islands and a small pond as first animated environment
    • all units have shadows now
    • enemies wobble on damage & create vfx on spawn & stagger

Improvements

  • improved combat
    • the player moves and attacks way faster
    • removed dodge ability (too much overlap with damaging dash ability)
    • enemies attacks are spread out a bit more
    • rebalanced all units & abilities
    • player doesnt get blocked by enemies now
  • improved performance
    • fixed camera stuttering
    • unified shader usage
    • decreased particle density
    • optimized assets
    • improved shadowmapping settings
    • simplified enemy logic & utilized way less Update() callbacks
  • decreased build size
    • reduced size of images
    • heavily compressed music
    • optimized models
    • removed unnecessary assets from build

Quality of life

  • made UI smaller, but increased click area size
  • slimes are colored red now to be better visible
  • ability buttons can be held for continous cast
  • the player gets guided to important areas via environment design
  • improved navmesh generation
  • cooldown numbers are rounded now (but still calculated correctly)
  • life bars are color coded now
  • main ability buttons dont change image anymore (was confusing)
  • you can aim your dash now independent from your current ability cast
  • unified color changes in combat
  • testing grounds size decreased (too much empty space in combat)
  • ingame timer now stands out more on blink
  • regions get triggered when standing on them while they get disabled
  • enemies dont blink on hit anymore
  • player gets moved to the upper right island when entering hub from another scene
  • you can now hide debug UI (hidden by default)
  • removed spawn indicator (too similar to autoattack target)
  • added return to hub button

Fixes

  • slimes that are jumping back dont ignore damage anymore
  • enemies dont get stuck after being staggered anymore
  • you cant enter another scene multiple times anymore
  • autoattack now finds targets when its main target dies
  • enemy spawn sfx is now affected by sound slider
  • you cant skip waves by killing enemies faster than they spawn anymore

Files

Skylite Heroes v0.2 Windows.zip 50 MB
Dec 17, 2023
Skylite Heroes v0.2 Android.apk 42 MB
Dec 17, 2023

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